Previously
- Starting in Second Life 1: Creating an Account
- Starting in Second Life 2: Installing the Firestorm Viewer
- Starting in Second Life 3: Firestorm First-Run and Player Welcome
- Starting in Second Life 4: Movement -- Jump Down, Turnaround, Fly Away Home
- Starting in Second Life 5: THROWN OFF THE ISLAND? Getting Back Anywhere. Mostly
- Starting in Second Life 6: Howdy Stranger! Getting Chatty
- Starting in Second Life 7: Friends? I Hardly Know You!
- Starting in Second Life 8: And Now for an Important Message from ...
- Starting in Second Life 9: Managing Connections
- Continuing on the Adventure Island route will provide some entertaining activities and more experience interacting with the world.
- Continuing on the Central Park route will provide a different variety of experiences, many that are important in your ongoing ability to organize and connect, exploring beyond Adventure Island, improving/replacing your avatar, and shopping, especially for free goodies.
The next guidance on features move you from newbie to rookie with a good on-ramp and training wheels. You'll have a foundation from which to grow with your experience and interests in Second Life.
- Teleporting, Landmarks and collecting Places
- Your account and the Second Life marketplace, including for free stuff
- Linden Dollars (L$) and how to earn some within the game
- New Avatars and Outfits - grab it, figure it out later
- Groups and joining them
- Your inventory and finding things
- Freedom to explore and places to play
Onward.
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